Released 4/30/2026
This guide was translated into English by AI from the Korean version. View original (Korean)
One of the strongest Electric B3 DPS. Her Burst is powerful, so she performs especially well in boss fights.
It is hard to keep the Firepower Gauge full every time, and without stage targets the explosion radius advantage also shrinks.
An Electric Attacker Rocket Launcher Nikke. Her mechanism is building up the Firepower Gauge, then using Burst in the state.
S2 connects to the Firepower Gauge being full at battle start. During , normal attacks raise the gauge further. When ends, it fills a lot of gauge at once.
When Full Burst starts, Firepower Deployment raises ATK. If overlaps, more ATK buff is added. If Firepower Gauge remains when Full Burst ends, an effect briefly boosts Burst Gauge filling speed and Firepower Gauge gain.
Her Burst enters the state when the gauge is 100, adding large attack damage and explosion radius and consuming the gauge. If the gauge is short, the effect raises it.
S1 grants brief invincibility and debuff immunity when hit, and slightly improves healing received.
Just tapping to fire lots of shots does not suit this Rocket Launcher. Firing at full Charge and timing reloads works better.
Auto is usually enough.
To use more often, time Full Charge and reloads by hand.
Bursts cycle fast and squad buffs are included, so lining up the Firepower Gauge is easy too. Great together in Electric squads.
A good pick for the second Burst slot in Electric Solo Raid.
Good to pair when running Neon as main DPS while also covering ammo or buffs.
Neon deals more damage when Liberalio buffs her. Good to keep in one squad.
A helper role that pairs well with Neon in Missilis Tower.
Good in Tower for lining up ATK buffs and Burst timing.
Good in Tower for backing Neon up with buffs and healing.
Worth trying when swapping the last slot depending on the enemy's element.
If you want to fire more shots, ammo-refill and reload cubes are better. If you want to focus on Charge, Charge Speed cubes are worth a look too. If you have a higher-level Harmony Cube, look at level before the order.
Pick remaining lines like Hit Rate, Charge Damage, and crit to suit her weapon and range.
Raise S2 and Burst first, which grow both damage and Firepower Gauge, then S1, which helps her survive when hit. Eventually, aim to raise all three skills to 10.
Often picked as main DPS in boss and core-killing fights. She also shows up often in example Tower and Solo Raid squads. In Arena, many say her survival buff at the start is noticeable. In general story fights, it depends on the squad.
Strong damage in boss and core fights.
Often used as the main DPS in Electric squads.
It is hard to fill the Firepower Gauge every Burst. Chaining is also tricky.
In mob-heavy content without stage targets, her explosion advantage shrinks.