Released 12/12/2024
This guide was translated into English by AI from the Korean version. View original (Korean)
An Attacker Nikke who, at Burst 3, stacks ATK and Elemental Advantage buffs on Water allies and uses her Burst Skill to apply damage over time to the single enemy with the most HP.
She needs battle time for stacks and Hero Level to build.
and build EXP stacks throughout combat and raise Hero Level, and as the level rises all Water allies gain lasting increased Elemental Advantage Attack Damage and Increased ATK. On top of that, applies short attack and Elemental Advantage buffs to all Water allies and applies damage over time reflecting Hero Level to the single enemy with the highest HP, concentrating damage.
raises the same EXP stacks and grants Increased ATK each time 6 normal attacks hit non-core areas, or 3 hit the core. Only at Hero Level 2 or higher does she keep increased Elemental Advantage Attack Damage on herself. raises Hero Level up to 11 every time EXP stacks rise by 10, granting ammo charge and healing based on final max HP, and refreshes buffs on Water allies with each level-up. 's damage over time per second grows with Hero Level.
Auto play is basically enough.
When the core is exposed, hit the core first. raises the same EXP stacks with fewer core hits, so to build more stacks in the same engagement time, prioritize core phases.
Every 10 EXP stacks raises her Hero Level, and 's damage over time per second is multiplied by Hero Level. Using after Hero Level has risen enough is better for damage.
As a Water Burst 1 Nikke, she slots into the same Full Burst. and apply to all Water allies, so their conditions can be met together.
Takes the Water Burst 2 slot. Fielding her with Dorothy to fill the Burst 1, 2, and 3 order meets the Water ally condition in one squad.
Support Reload Speed with Resilience Cube and ammo charging with Bastion Cube. If charged shots matter little and you only look at reload, Adjutant Cube is the next option. If Harmony Cube levels differ a lot, use the higher-level cube before following the ranking.
Adjust remaining lines such as Critical Rate and Critical Damage to suit weapon range and accuracy margin.
holds the EXP stack and Hero Level conditions, so raise S2 first. holds the Water ally buff and growth rewards, so raise it next. holds the single-target damage over time and Full Burst buff, so fill Burst last.
Used in Water teams in story, bosses, and Tower when aiming for buffs and damage over time together.
During Full Burst she grants all Water allies increased attack damage and Elemental Advantage Attack Damage.
As Hero Level rises, Water allies stack Elemental Advantage Attack Damage and Increased ATK.
Her Burst Skill applies damage over time to the single enemy with the most HP.
She needs battle time to build EXP and Hero Level.
Water Burst 3 Nikkes usually take only one spot per squad, so she shares a slot with Nikkes of the same element and stage.
With few Water allies, she cannot get the full and conditions.