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Dorothy thumbnail

Dorothy

Rarity
SSR
Manufacturer
Pilgrim
Class
Supporter
Weapon
Assault Rifle
Element
Water
Burst
Type 1

Released 4/27/2023

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A strong Burst 1 against bosses with parts, Interception, and Union Raid. cuts Burst cooldown, and 's Brand detonates accumulated damage.
She is a liability in wave stages and high-CP-deficit content, where her instant AoE clearing is slow.

Skill mechanics

A Burst 1 whose last bullet triggers to reduce allied Burst Cooldown, and who gains a Damage to Parts buff during Manifestation.

Using grants Pierce and cooldown reduction while in Manifestation, and applies Brand to a designated enemy. When the Brand ends, the damage accumulated during it is dealt to all enemies as distributed damage. The accumulation cap is based on Dorothy's ATK.

is distributed damage, so with many mobs the damage per enemy drops. Brand damage is not affected by Full Burst multipliers or enemy Damage Taken debuffs; only ATK applies.

How to use

Land the last bullet to keep 's cooldown reduction going.
applies Brand to the boss body, and you stack parts/body damage until the mark ends.
Auto is fine by default, but in boss fights set the Brand target and last-bullet timing by hand.

Synergy Nikkes

Paired with Pierce/single-target boss DPS like Alice and Maxwell. The last-bullet condition does not work with lineups that greatly raise ammo, like Noir and Blanc.

Privaty
Novel
• Privaty —

Keeps 's Damage to Parts buff almost uninterrupted. Often run together in Pierce/parts damage lineups.

• Novel —

Fits well with parts/Brand accumulated damage. One example squad is Dorothy, Novel, Alice, Privaty, and Maxwell.

Recommended cubes

1Resilience Cube2Assault Cube3Bastion Cube

For the last-bullet , prioritize the Resilience Cube for reload. Use the Assault Cube for Hit Rate and the Bastion Cube for fire support. Skip ammo Harmony Cubes since they make the last-bullet trigger harder.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Critical Rate · ×4
  • Increased Critical Damage

For both Brand and her own damage, take ATK, crit, and Elemental Advantage damage. Skip ammo lines since they conflict with the condition. Hit Rate helps when hitting parts and cores.

Skill investment

7/4/7Minimum→9/4/8Value→10/4/10Endgame

's cooldown reduction and parts buff are the core, so raise S1 first. is supplementary distributed damage, so stop at 4. For 's Brand cap, aim the Burst at 8 or higher, with 10 as the endgame target.

Best for

CampaignRaidsTowerArena (PvP)

Used in part bosses, Interception, Union Raid, and Tribe Tower for Burst 1 CDR and Brand damage. In wave Campaign stages with a large CP deficit, instant AoE is needed, so she is often worse than Liter or burst-damage lineups.

Pros

reduces allied Burst Cooldown.
Her Damage to Parts buff during Manifestation greatly boosts firepower against part bosses.
's Brand can detonate accumulated boss damage all at once.

Cons and caveats

Brand and distributed damage make her slow at wave clearing.
With allies that greatly raise ammo, it is hard to meet the last-bullet condition.
As an Assault Rifle Burst 1 she generates little Burst Gauge, so she is not an Arena main.