Released 1/12/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
An Electric Burst 2 tank who covers boss-fight survival with last-bullet taunt and HP duplication.
She is rare in main story and Raid lineups, and is occasionally used in stall teams and Special Interception paired with Biscuit.
On her last bullet, duplicates part of the HP of the 1 ally with the highest Max HP and taunts all enemies. raises Burst Gauge filling speed after Full Burst ends, so the squad fills Burst Gauge faster, and each time she uses Burst, healing, HP recovery received, and DEF effects stack.
raises damage taken for all enemies when there are 4 or more enemies other than Nikkes, and deals damage to enemies within attack range. HP duplication follows Max HP before in-battle buffs are applied.
Keep firing until the last bullet lands to trigger .
In mob-heavy sections, reduce taunt timing or manually make sure only the last bullet lands.
When there are few enemies, as in boss fights, do not expect the debuff.
Privaty's magazine and reload traits do not match 's healing timing, so they are usually not put in the same squad.
She easily receives invincibility and healing during taunt windows, so they are used together in train Special Interception and Arena stall lineups.
For tank survival, set the Vigor Cube, Tempering Cube, and Endurance Cube in that order. For last-bullet play, a Harmony Cube with faster reload helps.
Do not use DPS-oriented Elemental Advantage or ATK lines. Strengthen survival during taunt windows with Max HP and DEF lines.
For survival, raise and first. rarely applies its damage-taken increase in boss fights, so keep it around 4.
Used in single-boss, train Special Interception, and Arena stall squads. In mob-heavy story stages, her all-enemy taunt makes her hard to use as a main pick.
Her last bullet taunts all enemies and she holds out with HP duplication.
stacks healing and defense each time she uses Burst.
Paired with Biscuit, she can easily receive invincibility and healing at taunt timing.
The damage-taken increase from only applies when there are 4 or more enemies.
She contributes less squad firepower and buffs than Attacker-type Burst 2 units.
As an Assault Rifle, her Burst Gauge contribution is low.