Released 3/15/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
An Electric Code Burst 2 Supporter used in the Arena for Defender invincibility and cover repair.
Since the summer patch, invincibility has lost value in the spread and shared damage meta, and she is rarely a main pick in PvE or Raids.
Each time Full Burst ends, grants all Attacker allies normal attack Increased Critical Rate and continuous healing based on Max HP. When a Defender ally drops to 50% HP or below, triggers 5 seconds of invincibility and healing (2 times per battle). repairs the cover of 2 allies whose cover was destroyed and grants all Supporter allies Increased ATK and healing based on attack damage.
does not trigger if a single hit removes 50% or more of HP, and a Defender who already used invincibility must recover above 50% HP and get hit again to retrigger it. Her Burst cooldown is 40 seconds.
Set Burst order so the buff lands each time Full Burst ends.
invincibility triggers only when a Defender drops to 50% or below, so do not count on it against one-shots.
When it is time to repair broken cover with , Burst manually.
She may compete for slots with other Defenders and Burst 2 units like Makima and Sin. In PvE, a 1-1-3 damage lineup is usually faster.
's Supporter ATK boost and attack-damage-based healing pair with Anis: Sparkling Summer in Electric boss lineups.
Some Arena lineups pair taunt Defenders with invincibility to protect the tank until Burst.
Sometimes added alongside Biscuit in Arena stall and healing lineups to bolster Defender survival.
For healing and survival support, prioritize Healing Cube and Vigor Cube. In the Arena, tune Burst Gauge with Quantum Cube.
As a buffer, skip ATK and Elemental Advantage damage lines. For Arena, Charge Speed and Max Ammo lines are an option, but low priority.
Survival and buffs feel sufficient at 4 for S1, S2, and Burst. To boost cover repair and Supporter buffs further, raise only to 7.
Used in the Arena for defense and sniper counters, and against bosses where cover matters, such as Alteisen (the train) Interception. Rarely a main pick for heavily CP-deficient Story or wave content.
repairs broken cover.
gives Defenders brief invincibility and healing.
heals and buffs Attacker allies every Full Burst.
does not trigger against one-shots or single hits of 50% or more.
Her Burst cooldown is 40 seconds, so you need another Burst 2 slot.
In a meta of spread and shared damage, invincibility is worth less than before.