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Noah thumbnail

Noah

Rarity
SSR
Manufacturer
Pilgrim
Class
Defender
Weapon
Rocket Launcher
Element
Wind
Burst
Type 2

Released 11/4/2022

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A near-top B2 Defender in Arena. Her Burst grants all allies 3 seconds of invincibility and a DEF buff, while she taunts all enemies.
She is rarely a core pick in PvE, Raids, or story.

Skill mechanics

applies taunt and ATK reduction to the target on a Full Charge hit. has a chance when hit to lower damage taken for all allies.

taunts all enemies onto herself and grants all allies 3 seconds of invincibility and Increased DEF. Her Burst cooldown is 40 seconds.

How to use

Land a Full Charge so applies taunt and ATK reduction.
Time manually for the 3-second ally invincibility.
Her sustained and Charge fire can be left on auto.

Synergy Nikkes

Bay is a budget substitute. She overlaps in slot with other B2 defenders like Makima and Biscuit. If taunt timing overlaps with Noise or Tia, only one side may survive.

Biscuit
Jackal
Noise
Rapunzel
• Biscuit —

Often fielded with Noah in taunt and invincibility defense lines to build Arena defense teams.

• Jackal —

Used with Noah in Arena attack and defense teams, synced with B1 defense and Burst Gauge.

• Noise —

In Arena defense squads with Rapunzel, Biscuit, and Noise, Noah takes the B2 defense slot.

• Rapunzel —

In the same Arena defense line, sync B1 healing and buffs with Noah's invincibility timing.

Recommended cubes

1Adjutant Cube2Quantum Cube3Resilience Cube

For Full Charge speed, go Adjutant Cube; for Arena Burst Gauge, Quantum Cube; for reload and fire rate, Resilience Cube.

Overload options

  • Increased Charge Speed · ×4
  • Increased DEF · ×4

For Arena, prioritize 4 lines of Charge Speed and Increased DEF. Aim for 18% or more Charge Speed. If taunts overlap with Noise or Tia, Noah's Charge Speed is usually set higher.

Skill investment

4/4/4Minimum→4/4/4Value→4/4/7Endgame

If you only use her in Arena, 4/4/4 gives enough invincibility and taunt. Raising just to 7 is fine.

Best for

CampaignRaidsTowerArena (PvP)

A core B2 for Arena defense and nuke-blocking teams. Not fielded as a core for Solo Raid, story, or general bosses.

Pros

grants all allies 3 seconds of invincibility and a DEF buff.
Her Rocket Launcher fire rate gives fairly high Burst Gauge contribution.
and support taunting and Damage Taken reduction.

Cons and caveats

Her Burst cooldown is 40 seconds.
She is weak to elemental and damage pressure from attack teams with strong Fire Shotgun damage.
She does not fit PvE or Raid core teams.