Released 11/2/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
An Iron Code Sniper Rifle whose package changes depending on whether she goes in the Burst 1, Burst 2, or Burst 3 slot, letting her aim for top-tier damage or buff contribution.
Charge Speed stacking, conversion of Charge Speed above 100% into Charge Damage, and Pierce specialization build both gauge and damage even outside Burst.
Her Burst 2 package is a taunt, so it can become a burden depending on the fight.
Depending on her assigned Burst stage, the same Burst Skill triggers as the matching package: Beast Cage, End Howling, or . Beast Cage grants all allies Increased ATK based on the caster's ATK and gives her a Burst Skill Cooldown reduction once per battle. End Howling grants her Attention: Taunt all enemies and increased HP Potency, and applies a Cooldown reduction once more per battle. switches her weapon, deals damage proportional to final ATK with a fixed Full Charge damage multiplier, and is briefly followed by expanded pierce range and Increased Charge Speed. Increased Charge Speed stacks with each normal attack, and from the start of battle any Charge Speed above 100% converts into Charge Damage. Pierce specialization lasts from the start of battle. When Beast Cage applies, all allies gain Increased DEF; when End Howling applies, she heals proportional to Attack Damage; and triggering grants her Increased ATK.
Before deploying, check which Burst stage slot Red Hood is in.
When running her as Burst 3, keep firing Full Charges to make full use of her weapon-swap window damage.
Leave her on auto by default and take manual aim only when you need to hit weak points reliably.
Used together in lineups that stabilize Burst 1 gauge and order so Red Hood can focus on Burst 3 damage.
Fills the slot in Campaign and Hard stage lineups that pair Liter and Red Hood, lining up the Full Burst order at Burst 2.
Used together with the Tia line in Solo Raid and Union Raid lineups that align order and buffs to boost Red Hood's Burst damage.
Support off-Burst fire and gauge generation with the Resilience Cube for Reload Speed and the Wingman Cube for max ammo. Add more Charge Speed with the Adjutant Cube. If levels differ a lot, use the higher-level Harmony Cube ahead of the ranking.
Prioritize Charge Speed lines to match the structure where the excess turns into Charge Damage. Keep just one Charge Damage line, and adjust ammo and Critical Rate lines to your off-Burst shots and gear.
's per-stage packages and 's support tie directly into Burst damage, so raise the Burst and first. is based on Charge Speed stacking and excess conversion, so it can be filled in last.
Used in Campaign, bosses, Tribe Tower, and Solo/Union Raid as a Burst 3 main DPS or a Burst 1 Increased ATK anchor. In Arena she is sometimes slotted into nuke lineups as a Burst 1 Increased ATK anchor.
Just by changing her slot, you can pick the package you need among Beast Cage, End Howling, and .
With expanded pierce range and Charge bonuses, she is good at spreading Pierce damage across enemies with many parts.
End Howling taunts all enemies, so depending on the fight the incoming damage burden grows.
The per-Burst stage Cooldown reduction is limited in uses per battle, so you have to plan the rotation yourself.