Released 5/18/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A strong Burst 2 supporter in boss and single-boss fights. applies healing, Indomitability, and enemy Damage Taken increase, and with Noir her Burst cooldown shortens.
Lineups built only for Story waves often lack Burst generation and are a poor fit.
When Full Burst ends, heals allies, and if a same-squad ally (Noir) is present, her own Burst cooldown is greatly reduced.
grants all allies continuous healing, gives the lowest-HP ally Indomitability and Max HP increase, and applies Damage Taken increase to all enemies on screen. creates a shared ally shield after accumulated hits.
With Noir in the same squad, healing, debuffs, and cooldown reduction barely drop as Full Bursts chain.
In a lineup with Noir, set Burst order so healing and Burst cooldown reduction continue after Full Burst ends.
Damage Taken increase applies only to enemies on screen right after .
Auto is fine by default, but play manually in boss waves to choose which ally gets Indomitability.
Bosses, Interception, and Union Raid often use Liter or Volume for CDR plus two Burst 3 DPS. Using Dorothy with Noir increases Dorothy's cooldown due to the Max Ammo increase.
Her healing scales with Max HP, so prioritize Vigor Cube. Support Assault Rifle reloads with Resilience Cube and survival with Tempering Cube. If Harmony Cube levels differ greatly, use the higher-level cube over the ranking.
Her focus is squad buffs and healing rather than her own damage, so take ATK and Elemental Advantage damage only for CP. Prioritize Max HP and DEF for remaining lines.
's shield is inefficient for the investment, so stop S1 at 4. Aim for S2 at 7 for boss sustained healing, and Burst at 10 for debuffs and healing. 's cooldown reduction is maxed at level 1.
With Noir, she cycles healing and Damage Taken increase in bosses, Interception, Union Raid, and Tower. In wave Story, Assault Rifle Burst generation is slow, so she has fewer options than Centi or Anis lineups.
applies ally healing, Indomitability, and enemy Damage Taken increase all at once.
With Noir, her Burst cooldown shortens so she can cycle buffs often.
After Full Burst ends, 's continuous healing improves survival in boss fights.
Without Noir, she gets no Burst cooldown reduction and her value drops sharply.
As a Burst 2 Assault Rifle, she generates Burst slower than Centi or Anis.
Damage Taken increase applies only to enemies on screen at the time of .