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Alice thumbnail

Alice

Rarity
SSR
Manufacturer
Tetra
Class
Attacker
Weapon
Sniper Rifle
Element
Fire
Burst
Type 3

Released 11/4/2022

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Burst 3 Fire Sniper Rifle who works as a top-tier main DPS in story, Tower, and campaign.
She was once a Nikke whose impact grew greatly with investment, but recent boss design and firepower competition have narrowed her role as a main Raid and boss pick.
If you have built her, she is still used in Tetra Tower. The early-game Alice Diary quests raise her to a decent level, so she is useful in the early game too.

Skill mechanics

At 80% HP or more she gains Pierce, and when HP falls below that she sustains with healing based on damage dealt. When Full Burst starts, the two allies with the highest ATK get Charge Speed and Charge Damage multiplier. Using her Burst Skill briefly concentrates Charge Speed and Increased ATK on herself, spiking her single-target firepower.

How to use

Fire after a Full Charge, and during Burst cut charge intervals short to rapid-fire.
Keep HP at 80% or more to keep Pierce active.
Auto is fine by default, but manual is better for Charge and tap-firing tempo.

Synergy Nikkes

Crown
Liter
• Crown —

Pairing reload and Charge Speed support with her Burst rapid-fire window makes 's firepower steady.

• Liter —

Often included in lineups that cut Burst Cooldown to line up the Burst 3 cycle.

Recommended cubes

1Piercing Cube2Resilience Cube3Wingman Cube

To match Pierce, the Piercing Cube comes first. Cover Burst rapid fire and reload with the Resilience Cube, and Charge support with the Wingman Cube. If your Overload has many Max Ammo lines, lean more on the Resilience Cube. If Harmony Cube levels differ a lot, use the higher-level cube before the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2
  • Increased Charge Speed · ×2

The target build is 4 lines of Elemental Advantage damage, 4 lines of ATK, 2 lines of Max Ammo, and 2 lines of Charge Speed. Priority is Charge Speed (2 lines, 8.18% or more), Elemental Advantage damage, Max Ammo, then ATK. Alternatives are splitting 4 Elemental Advantage lines with a mix of Max Ammo and Charge Speed, or a near-end build of 4 Elemental Advantage lines with 1-2 Max Ammo lines and 2 Charge Speed lines. The investment cost is high, so only go for a near-end build when using her without Overload or when you need a middling finished build. Aim for 7.5-8.18% on the two Charge Speed lines, and 2-3 Max Ammo lines are usually recommended.

Skill investment

10/1/10Minimum→10/4/10Value→10/7/10Endgame

Energizing Carrot (S1) and (Burst) at 10 are key. (S2) at 4 is enough to meet the pierce and healing conditions, and 7 is optional extra investment.

Best for

CampaignRaidsTowerArena (PvP)

Used as a main DPS in campaign, Tower, and story. Against newer bosses where pierce and cores are blocked, her Raid power drops. In Arena she is used as single-target damage but gets stopped by area defense and invincibility effects.

Pros

At 80% HP or more, Pierce lets her shoot through parts and terrain for big firepower.
Her Burst concentrates Charge Speed and ATK self-buffs, so her single-target damage is high.
She grants allies a Charge buff every Full Burst, fitting Sniper Rifle and Rocket Launcher allies.

Cons and caveats

Newer bosses are weak to pierce and cores less often, so her role as a main Raid and boss pick is narrower than before.
Without Charge Speed and Max Ammo Overload and level 10 skills, her power drops sharply.
Below 80% HP, her Pierce turns off.