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Rapi: Red Hood thumbnail

Rapi: Red Hood

Rarity
SSR
Manufacturer
Elysion
Class
Attacker
Weapon
Machine Gun
Element
Fire
Burst
Type 1, 3

Released 1/1/2025

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Fire Code Machine Gun who takes over the Burst 1 role in lineups that leave the Burst 1 slot empty, and otherwise delivers top-tier performance as a Burst 3 main DPS.
Her deal Elemental Advantage damage to Electric Code enemies, so she keeps up damage even in fights with split elements.
You have to manage Machine Gun overheating and reload timing together, so she takes more effort.

Skill mechanics

At battle start and every time Full Burst ends, her behavior branches based on the lineup. If there is no ally whose base Burst stage is 1, Combat Support, which changes her to Burst stage 1, stays active; if there is such an ally, Combat Support is removed. When Full Burst starts, in the Combat Support state all allies gain Burst Skill Cooldown reduction and increased attack damage; otherwise she gains Increased ATK and increased Damage to Interruption Parts. From battle start, against Electric Code enemies, her Converts damage to Elemental Advantage damage effect and increased attach and explosion multipliers stay active, and fire every set number of normal attacks. Her Burst Skill gives herself cooldown reduction and increased explosion range, gives all allies Increased ATK based on caster's ATK, and deals additional damage to enemies near the aim point. In the same activation, increased attach damage and a relaxed trigger-count condition for apply briefly all at once.

How to use

Before deploying, check your roster for an ally whose base Burst stage is 1 and choose her buff pattern accordingly.
Keep sustained fire uninterrupted to meet the trigger condition.
Auto is enough by default; if overheating bothers you, just adjust your firing intervals by hand.

Synergy Nikkes

Liter
Blanc
• Liter —

Fills the Burst stage 1 slot so Rapi enters her Burst 3 main DPS pattern without Combat Support.

• Blanc —

Fills the Burst stage 2 slot and lines up order and buffs in the same Full Burst.

Recommended cubes

1Bastion Cube2Resilience Cube3Adjutant Cube

For keeping Machine Gun ammo up, prioritize the Bastion Cube and support Reload Speed with the Resilience Cube. For Charge Speed headroom, consider the Adjutant Cube. If the cube level gap is large, use the higher-level Harmony Cube first regardless of ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2
  • Increased Critical Rate · ×3
  • Increased Critical Damage · ×1

Keep the Elemental Advantage damage and ATK lines, and use Max Ammo lines to stabilize her sustained-fire conditions. Split Critical Rate and Critical Damage lines according to your gear and setup.

Skill investment

7/7/7Minimum→9/9/9Value→10/10/10Endgame

and her Burst enhancement carry a lot of weight, so raise Burst and Skill 2 first, and cover the lineup buff axis with Skill 1.

Best for

CampaignRaidsTowerArena (PvP)

In Story, bosses, and Tower she appears in top lineups both as a Burst 1 substitute and as a Burst 3 main DPS. In Arena, results vary greatly depending on overheating and engagement range.

Pros

When the Burst 1 slot is empty she fills Burst stage 1 by herself, giving lineups more flexibility.
She deals Elemental Advantage damage to Electric Code enemies, so her damage holds up even in mixed-element fights.

Cons and caveats

Machine Gun overheating can break her firing tempo.
Her Full Burst start buff pattern changes depending on whether Combat Support is active, so you have to check your roster every time.