Released 10/3/2024
This guide was translated into English by AI from the Korean version. View original (Korean)
Widely used as a Burst 3 distributed damage candidate in Raids and long single-boss fights.
cycles every two basic attacks with a short duration, so if her sustained fire breaks, her stage collapses quickly.
You need to fill out her skill levels for the buff and her Burst's distributed damage to truly come alive.
Her Burst Skill briefly gives herself increased attack damage and Increased Reload Speed, and deals distributed damage based on final ATK to all enemies. Its cooldown is 40 sec.
Every two normal attacks, her stage changes, and Increased Hit Rate and Increased ATK apply with different stack counts and durations at each stage. A stage must reach max stacks to unlock the next stage's effect.
Only when stages 1, 2, and 3 are each at max stacks does continuously apply increased distributed damage, increased core damage, and Increased Critical Rate.
Keep Auto as the default and just watch the range so her sustained fire isn't interrupted.
If reloading or cover breaks her sustained fire, stacks easily drop, so resume firing as soon as her line of sight opens.
If stacks break often, turn off Auto and lock onto the nearest enemies first to keep hits landing.
Applies increased distributed damage at Burst 2, aligning with Burst 3 distributed damage in the same Full Burst.
For a Submachine Gun, prioritize the Resilience Cube for Reload Speed, and supplement bullet recovery with the Bastion Cube. If the cube level gap is large, use the higher-level Harmony Cube first regardless of ranking.
If distributed damage makes up a large share, set Elemental Advantage damage and ATK first. To keep hit stacks running steadily, fit Max Ammo and Hit Rate support options into the slots. Fill the rest with Critical Damage and the like.
carries both all-enemy distributed damage and her own attack buff, so raise her Burst first. is the core of her stages and hit and attack stacks, so raise Skill 2 next. is the gateway to her distribution, core, and Critical Rate bonuses, so bring Skill 1 up as well.
She can serve as a Burst 3 DPS in distributed damage-focused lineups in Story, bosses, and Tower. In the Tower of Missilis she's often considered as a substitute Burst 3 DPS. In Arena her priority is low.
Her Burst Skill deals distributed damage to all enemies and gives herself increased attack damage and Increased Reload Speed together.
Once activates, the distributed damage, core damage, and Increased Critical Rate effects stay up.
By continuing to land normal attacks, she raises her stage and meets her key buff conditions on her own.
stacks have short durations, so even slight reload or range mistakes often drop her stage.