Released 11/4/2022 · Favorite Item 1/16/2025
Guides assume the Favorite Item is equipped.
This guide was translated into English by AI from the Korean version. View original (Korean)
Her priority has dropped in the meta.
Still, she has a clear role as a Burst 1 supporter who grants a single DPS Increased ATK and Increased Critical Damage, and adds Increased Critical Damage to all allies at the start of Full Burst.
As long as the main DPS's ATK setup is right, her support stands out in lineups centered on long-range single-target firepower.
Health Up! briefly grants all allies Increased Hit Rate when her normal attacks land 30 hits, and under the same condition grants additional Increased Hit Rate to Submachine Gun allies.
Wake Up! grants all allies Increased Critical Damage for 10 seconds when Full Burst Time starts.
Powering Up! grants Increased ATK and Increased Critical Damage for 10 seconds to the ally with the highest final ATK excluding herself, and applies to herself if there is no target.
Keep normal attacks landing to cycle the Health Up! condition.
Auto is enough by default.
Powering Up! applies to the ally with the highest final ATK excluding herself, so set up the ATK of the DPS who will receive the buff first.
Her buff is single-target, so it is more stable to clearly designate one DPS.
Good for setting up Powering Up! to apply to just one long-range DPS who clears large waves with a single Burst Skill.
Good for lining up ATK support and Burst Gauge management together.
To shorten Submachine Gun reload tempo, prioritize the Resilience Cube. Support ammo refills with the Bastion Cube. To add more ammo headroom, consider the Wingman Cube as a second choice. If Harmony Cube levels differ a lot, use the higher-level cube before the ranking.
Even as a supporter, set Elemental Advantage damage and ATK lines as the baseline. Adjust leftover lines such as Max Ammo and crit to suit her weapon.
Powering Up! holds the ATK and Critical Damage multipliers for a single DPS, so raise the Burst first. Wake Up! is Full Burst-wide Critical Damage support, so raise S2 next. Health Up! is Hit Rate support based on normal hits, so level S1.
She can be used in story, bosses, and Tower as a Burst 1 supporter who boosts a single DPS. When she overlaps with the latest meta supporters, she drops to a lower priority in the same slot. In Arena, lineup constraints lower her priority.
When Full Burst starts, she grants all allies Increased Critical Damage.
Her Burst Skill grants the ally with the highest final ATK Increased ATK and Increased Critical Damage.
When her normal attacks keep landing, she supports allies with Increased Hit Rate.
Her buffs concentrate on a single DPS, so you must manage squad ATK distribution yourself.
She must keep landing hits within Submachine Gun range for Health Up! to cycle reliably.
As new supporters pile up, her priority drops in competition for the same slot.