NikkeHub
CalculatorsRaidsNikkesGuides
한국어日本語English
RaidsSearch
About NikkeHubContactPrivacy policyTerms of use
NikkeHub
About NikkeHubContactPrivacy policyTerms of use

This is an unofficial fan site for GODDESS OF VICTORY: NIKKE. In-game images, names and data belong to their respective rights holders.

HomeNikkesCalculatorsGuides
← Nikke list
Makima thumbnail

MakimaLimited

Rarity
SSR
Manufacturer
Abnormal
Class
Defender
Weapon
Submachine Gun
Element
Water
Burst
Type 2

Released 2/22/2023

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Water Code Burst 2 Defender whose strength is taunt and Indomitability tanking in Arena and against stall teams.
She is rarely a core pick in the current meta and does not fit well with one-shot AoE or fast Burst pressure lineups.

Skill mechanics

Every 20 hits taken, raises Reload Speed and DEF for all allies. Every 120 normal attacks, taunts all enemies, and when hit right before being incapacitated, she triggers 7 seconds of Indomitability and a Burst Cooldown reduction once.

grants her Pierce specialization and recovery proportional to Attack Damage, and during Indomitability her received HP recovery rises further. Her Burst cooldown is 20 seconds.

How to use

Keep up continuous fire to meet the 120-shot condition and fill her taunt.
After Indomitability triggers, follow up with to chain pierce and healing.
Auto is fine by default; only time the Burst manually right after Indomitability.

Synergy Nikkes

She competes for the slot with other Burst 2 Defender Nikkes like Biscuit and Sin. She rarely fits in PvE 1-1-3 firepower lineups.

Noah
Pepper
• Noah —

In content like the Alteisen (train) Interception, she joins the same lineup when you lack Biscuit, shoring up Defender survival.

• Pepper —

Used together as the Burst 2 defensive slot in Arena stall and healing lineups.

Recommended cubes

1Vigor Cube2Tempering Cube3Resilience Cube

Go Vigor Cube for max HP, Tempering Cube for survival during Indomitability, then Resilience Cube for fire rate and reload.

Overload options

  • Increased DEF · ×4

As a Defender, prioritize Increased DEF lines. To meet the 120-shot taunt condition faster, put Max Ammunition Capacity in leftover lines. Skip ATK and Elemental Advantage damage.

Skill investment

1/1/1Minimum→4/4/4Value→7/7/7Endgame

If you do not plan to use her, leave her at 1/1/1. For Arena, raise and to 7 first; S1 at 4 already gives a noticeable team buff.

Best for

CampaignRaidsTowerArena (PvP)

Used in content with frequent hits, such as Arena defense/stall and the Alteisen Interception. She is rarely put in main Raid or Campaign lineups.

Pros

Every 20 hits taken, she raises ally Reload Speed and DEF.
Every 120 shots she taunts all enemies.
Indomitability right before being incapacitated and her Burst self-heal let her withstand single-target pressure.

Cons and caveats

Indomitability and her Burst effects only apply to herself, so she cannot shield allies from a single big AoE.
Indomitability triggers 1 time per battle, making a second crisis hard to survive.
As a Submachine Gun she contributes little Burst Gauge, and she takes up the Burst 2 slot.