Released 2/22/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A Water Code Burst 2 Defender whose strength is taunt and Indomitability tanking in Arena and against stall teams.
She is rarely a core pick in the current meta and does not fit well with one-shot AoE or fast Burst pressure lineups.
Every 20 hits taken, raises Reload Speed and DEF for all allies. Every 120 normal attacks, taunts all enemies, and when hit right before being incapacitated, she triggers 7 seconds of Indomitability and a Burst Cooldown reduction once.
grants her Pierce specialization and recovery proportional to Attack Damage, and during Indomitability her received HP recovery rises further. Her Burst cooldown is 20 seconds.
Keep up continuous fire to meet the 120-shot condition and fill her taunt.
After Indomitability triggers, follow up with to chain pierce and healing.
Auto is fine by default; only time the Burst manually right after Indomitability.
She competes for the slot with other Burst 2 Defender Nikkes like Biscuit and Sin. She rarely fits in PvE 1-1-3 firepower lineups.
Go Vigor Cube for max HP, Tempering Cube for survival during Indomitability, then Resilience Cube for fire rate and reload.
As a Defender, prioritize Increased DEF lines. To meet the 120-shot taunt condition faster, put Max Ammunition Capacity in leftover lines. Skip ATK and Elemental Advantage damage.
If you do not plan to use her, leave her at 1/1/1. For Arena, raise and to 7 first; S1 at 4 already gives a noticeable team buff.
Used in content with frequent hits, such as Arena defense/stall and the Alteisen Interception. She is rarely put in main Raid or Campaign lineups.
Every 20 hits taken, she raises ally Reload Speed and DEF.
Every 120 shots she taunts all enemies.
Indomitability right before being incapacitated and her Burst self-heal let her withstand single-target pressure.
Indomitability and her Burst effects only apply to herself, so she cannot shield allies from a single big AoE.
Indomitability triggers 1 time per battle, making a second crisis hard to survive.
As a Submachine Gun she contributes little Burst Gauge, and she takes up the Burst 2 slot.