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Maiden: Ice Rose thumbnail

Maiden: Ice RoseLimited

Rarity
SSR
Manufacturer
Elysion
Class
Defender
Weapon
Rocket Launcher
Element
Electric
Burst
Type 3

Released 12/5/2024

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Defender Burst 3 Rocket Launcher Nikke for Electric Code lineups who combines ally buffs with MP-based repeated Burst hits.
Max HP stacking and MP management tie directly into her damage.

Skill mechanics

fills MP on Burst stage entry and at the start of Full Burst, and continued Full Charges build max HP stacks. buffs Electric Code allies (excluding herself) and herself after MP is charged or spent, and adds extra damage to the aimed target when a Full Charge lands. starts with max HP-proportional damage and then attacks repeatedly on the same enemy as many times as her current MP, emptying all banked MP at once.

If her MP is 0 on Burst 1 entry, restores MP up to a max of 12, and if MP is 1 or more when Full Burst starts, it charges MP again. Using her Burst Skill deletes all accumulated MP. The max HP-only increase applies for 15 seconds every 6 Full Charges, up to 10 stacks. 's ally buff only works when there are Electric Code teammates.

How to use

Leaving her on auto is fine by default.

's HP increase and 's extra hits only stack when a Full Charge lands.
Repeating only non-Full Charge tap-firing does not stack them.

Synergy Nikkes

Noise
Arcana
• Noise —

An Electric Code Burst 1 Nikke who can go in the same Full Burst. buffs Electric Code allies other than herself, so same-element teammates become buff targets.

• Arcana —

Takes the Electric Code Burst 2 slot. Running her with Noise fills the Burst 1, 2, and 3 order mostly with Electric Code units.

Recommended cubes

1Resilience Cube2Bastion Cube3Quantum Cube

Support Reload Speed with the Resilience Cube and ammo refill with the Bastion Cube. If the MP-to-Burst Skill chain is long, the Quantum Cube for Burst Gauge filling speed, which fills Burst Gauge faster, is the runner-up. If Harmony Cube levels differ a lot, use the higher-level cube ahead of the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2
  • Increased Charge Speed · ×2
  • Increased Critical Damage · ×2

Adjust leftover lines, such as Hit Rate or Critical Rate, to fit range and magazine.

Skill investment

4/7/7Minimum→7/10/7Value→10/10/10Endgame

holds the Electric ally buff, her self-buff, and the Full Charge extra hit, so raise S2 first. holds MP and max HP stacks, so bring it up next. holds the MP repeated hits, so fill the Burst last.

Best for

CampaignRaidsTowerArena (PvP)

Slot her in Campaign, bosses, and Tribe Tower when you want both ally buffs and Burst damage from an Electric Code lineup. Her PvP priority is fairly low.

Pros

When MP charges, she grants all Electric Code allies except herself an Elemental Advantage Attack Damage increase and Increased ATK.
Her max HP stacks and final max HP-proportional terms mesh with her Burst Skill scaling.
attacks repeatedly on the same target as many times as her current MP.

Cons and caveats

Using her Burst Skill deletes all accumulated MP.
's ally buff only works when there are Electric Code teammates.
Her Full Charge and reload patterns take a lot of manual effort.