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Guilty thumbnail

Guilty

Rarity
SSR
Manufacturer
Missilis
Class
Attacker
Weapon
Shotgun
Element
Wind
Burst
Type 2

Released 1/12/2023

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Wind B2 Shotgun DPS whose stacks and DEF reduction are the core of her boss damage.
She is rare in recent Raid and Arena core teams and is used against Wind-weak bosses, in Special Interception, and in Union Raid Wind lines.

Skill mechanics

Every 6 normal attacks, copies part of the ATK of the 1 ally with the highest ATK, and every 12, raises buff stack count and ATK for all Wind allies. deals Burst damage to the 1 enemy with the highest final DEF, and if is at max stacks, the same enemy also gets DEF reduction and extra damage.

stacks refresh every 10 seconds, and 's cooldown is 20 seconds. The ATK copy uses ATK as of team formation.

How to use

Hit one target continuously to stack every 6 shots.
Use while 5 stacks are maintained.
Adjust distance to match Shotgun spread and reload.

Synergy Nikkes

She can overlap in slot with other Shotgun DPS like Maiden and Sugar. If you need B1 cooldown reduction or Burst generation, swap to Centi, Anis, or similar.

Pepper
Drake
• Pepper —

A Shotgun boss team where, as a Wind unit, she also receives 's buff stack increase and ATK buff.

• Drake —

Tends to be used with Guilty in Shotgun lines against Wind-weak bosses.

Recommended cubes

1Resilience Cube2Assault Cube3Tempering Cube

For keeping stacks, go Resilience Cube (reload); for core and Elemental Advantage damage, Assault Cube; for damage mitigation during sustained fire, Tempering Cube.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×1
  • Increased Critical Rate · ×3

Fit remaining lines like Critical Damage and Hit Rate to Shotgun and boss targets. 1 Max Ammo line helps cover damage between reloads.

Skill investment

4/1/4Minimum→7/3/6Value→10/3/7Endgame

For damage, raise and first. only increases stack count, so stopping around 3 is fine.

Best for

CampaignRaidsTowerArena (PvP)

Used as a B2 DPS against Wind-weak bosses, in Special Interception, and in Union Raid Wind lines. Not suited for story mob fights or as a core in the latest Arena meta.

Pros

5 stacks of are the condition for 's DEF reduction and extra damage.
raises buff stacks on Wind allies.
As a Shotgun, she contributes to Burst Gauge.

Cons and caveats

In story and mob phases, Shotgun range and spread are a disadvantage.
's ATK boost is small.
Compared to recent B2 meta alternatives, she is used as a core pick less often.