Released 1/12/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A Wind B2 Shotgun DPS whose stacks and DEF reduction are the core of her boss damage.
She is rare in recent Raid and Arena core teams and is used against Wind-weak bosses, in Special Interception, and in Union Raid Wind lines.
Every 6 normal attacks, copies part of the ATK of the 1 ally with the highest ATK, and every 12, raises buff stack count and ATK for all Wind allies. deals Burst damage to the 1 enemy with the highest final DEF, and if is at max stacks, the same enemy also gets DEF reduction and extra damage.
stacks refresh every 10 seconds, and 's cooldown is 20 seconds. The ATK copy uses ATK as of team formation.
Hit one target continuously to stack every 6 shots.
Use while 5 stacks are maintained.
Adjust distance to match Shotgun spread and reload.
She can overlap in slot with other Shotgun DPS like Maiden and Sugar. If you need B1 cooldown reduction or Burst generation, swap to Centi, Anis, or similar.
For keeping stacks, go Resilience Cube (reload); for core and Elemental Advantage damage, Assault Cube; for damage mitigation during sustained fire, Tempering Cube.
Fit remaining lines like Critical Damage and Hit Rate to Shotgun and boss targets. 1 Max Ammo line helps cover damage between reloads.
For damage, raise and first. only increases stack count, so stopping around 3 is fine.
Used as a B2 DPS against Wind-weak bosses, in Special Interception, and in Union Raid Wind lines. Not suited for story mob fights or as a core in the latest Arena meta.
5 stacks of are the condition for 's DEF reduction and extra damage.
raises buff stacks on Wind allies.
As a Shotgun, she contributes to Burst Gauge.
In story and mob phases, Shotgun range and spread are a disadvantage.
's ATK boost is small.
Compared to recent B2 meta alternatives, she is used as a core pick less often.