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Drake thumbnail

DrakeHas Favorite Item

Rarity
SSR
Manufacturer
Missilis
Class
Attacker
Weapon
Shotgun
Element
Fire
Burst
Type 3

Released 11/4/2022 · Favorite Item 1/16/2025

Character guidewiki

Guides assume the Favorite Item is equipped.

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Fire Code Shotgun Burst 1 Attacker whose role is ally buffs at Full Burst start and AoE Burst damage.
In a meta crowded with new DPS units, her priority for that slot has dropped.
Still, if close-range Shotgun play fits, her extra damage on low-HP enemies and the Increased Max Ammunition Capacity from her Burst stack together, making her usable in practice.

Skill mechanics

Overcharge grants all allies Increased Hit Rate and Increased ATK for 10 seconds when Full Burst Time starts.

Thunderbolt, after 10 normal shots land, deals damage proportional to final ATK to the three enemies with the lowest remaining HP.

Drake Special deals damage proportional to final ATK to enemies within attack range and grants herself Increased Max Ammunition Capacity for 10 seconds.

How to use

Match engagement range to the Shotgun's spread.
Trigger Thunderbolt with normal shots, and use Drake Special every Full Burst for area damage and Increased Max Ammunition Capacity.
As long as close range holds, auto play doesn't go far off.

Recommended cubes

1Resilience Cube2Bastion Cube3Wingman Cube

To shorten reload tempo, prioritize the Resilience Cube. Supplement ammo recovery with the Bastion Cube. For more ammo headroom, the Wingman Cube is the next choice. If Harmony Cube levels differ greatly, use the higher-level cube before following the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2
  • Increased Critical Damage · ×2
  • Increased Critical Rate · ×2

Elemental Advantage damage and ATK lines are the baseline. As a Shotgun, ammo and crit options supplement shot density and consistency. When splitting sub-options, take Elemental Advantage damage and ATK first, then follow with ammo and crit.

Skill investment

4/4/4Minimum→10/7/7Value→10/10/10Endgame

Drake Special carries both AoE damage and Increased Max Ammunition Capacity, so raise Burst first. Thunderbolt is supplementary damage that builds up with shots, so raise S2 next. Overcharge is the gateway to her Full Burst buff, so bring S1 up to its threshold.

Best for

CampaignRaidsTowerArena (PvP)

She can be a close-range DPS candidate in Story, bosses, and Tower. Her firepower drops sharply when pushed out of Shotgun range. In Arena, range and lineup restrictions lower her priority.

Pros

Grants all allies Increased Hit Rate and Increased ATK when Full Burst starts.
Drake Special deals area damage and grants herself Increased Max Ammunition Capacity in one go.
Thunderbolt deals extra damage to three low-HP enemies to help finish them off.

Cons and caveats

As a Shotgun, her firepower depends heavily on engagement range and reload tempo.
As a Burst 1, she needs a squad designed with the right order alongside Burst 2 and 3.
When she directly overlaps with the latest top-tier DPS units, she drops down the priority for that slot.