Released 7/17/2025
This guide was translated into English by AI from the Korean version. View original (Korean)
A Water Code, Burst stage 3 (B3) DPS Shotgun Nikke.
She shows up often in Water damage builds and is highly valuable in Raids and boss fights.
When ammo runs short she loses a lot of firepower during Full Burst, and her Burst Gauge rotation tends to be a disadvantage in Arena.
grants a lasting Pierce Damage increase at battle start, and grants lasting Increased ATK and Increased Hit Rate only while Full Burst Time lasts.
grants a pierce-specialized state plus increased Hit Rate and attack damage based on pellet hit count, and expands pierce range at a higher hit threshold.
grants herself increased attack speed, Increased ATK, and increased pellet count for 15 seconds. Her Burst cooldown is 40 seconds.
Auto is enough by default.
To meet 's pellet hit conditions quickly, manually aim at the body or core at close range and fire.
In Water Shotgun core squads, Dorothy is the main DPS, alongside Tove, Grave, and a Burst 1 cooldown-reduction unit.
Buffs Shotgun max ammo and attack speed, increasing her shot count during .
Paired as the Burst 2 that boosts Dorothy's Pierce Damage output.
Paired as a Burst 3 sub-DPS on the same Shotgun firepower axis.
Paired as the Burst 1 cooldown-reduction slot.
To cut reload losses during Full Burst, prioritize Max Ammo and reload or ammo-refill cubes. If Harmony Cube levels differ greatly, prioritize the higher-level cube.
Alongside Elemental Advantage and ATK, take Max Ammo to secure enough shots during .
is a lasting ATK and Hit Rate buff during Full Burst, so it has high priority. has breakpoints such as pellet count, so aim for Burst level 7 or higher first. ties directly into her pierce rounds.
Slot her into the Water DPS role in Campaign, bosses, and Tower. In Arena, her Burst Gauge rotation is a disadvantage.
Her Water firepower sees use in Raids and boss fights.
Her pierce kit gives her room to shine in fights with parts or multiple hit targets.
raises attack speed, ATK, and pellet count all at once.
If ammo runs short, reloads cut into the Full Burst window.
As a Shotgun with a short engagement range, her pellet conditions can build slowly depending on the stage.
In Arena, her Burst Gauge rotation is a disadvantage.