Released 2/20/2025
This guide was translated into English by AI from the Korean version. View original (Korean)
A Wind Code Machine Gun Burst stage 3 (B3) DPS with high single-target damage.
During she stacks 's Damage Taken increase, and gains Attack Damage increase at Full Burst start.
As a Machine Gun, her shots per second depend on frame rate, and her Burst cooldown is 40 seconds.
deals extra damage based on final ATK to the target after 50 normal attack hits. The bonus effect applies only while she is in : every 10 shots, it deals damage based on final ATK to the 2 enemies within attack range closest to the crosshair and applies 's Damage Taken increase for up to 30 stacks for 30 seconds.
When Annihilation (Burst Skill) is used, briefly applies to herself Machine Gun Ramp-Up Speed reduction, ammo removal, continuous healing based on final Max HP, and a fixed reload speed. If she is in when Full Burst Time starts, she gains Attack Damage increase for 10 seconds.
grants herself a normal attack damage multiplier reduction, ammo refill, Increased ATK based on caster's ATK, and Attack Damage increase for 9 seconds. Targets with are marked with Annihilation; after ends, it deals extra damage based on final ATK, copies each target's stacks, then removes .
After entering Full Burst, once is active, keep firing normal attacks to build Damage Taken increase stacks.
Near the end of , ammo empties and Machine Gun ramp-up drops, so watch the Full Burst timer to decide when to stop firing.
Auto is generally enough. Low frame rates reduce shots fired, so lower graphics settings to keep frames up.
Rei (Tentative Name) uses the same Burst 3 slot, so both cannot fit in one Full Burst rotation. Even if they appear together in guide tables, treat them as interchangeable.
In the Burst 2 slot, front-line ally Increased ATK and reload speed boosts line up with the Machine Gun's window.
Often paired as a Burst 1/3 flex slot in teams that cut cooldown wait times.
With heavy Max Ammo stacking, prioritize Resilience Cube to cut reloads. Bastion Cube helps sustain ammo. If cores and parts show up often, Destruction Cube is the runner-up. If Harmony Cube levels differ greatly, use the higher-level cube over the ranking.
Elemental Advantage damage and ATK are the baseline. Stacking close to three lines of Max Ammo lets her fire one magazine longer even after and empty her ammo.
relies heavily on normal attacks, so raise S1 first. The Full Burst start ATK buff and values are split between Burst and S2, so invest in those next.
Her damage picks up in boss fights against Electric Code enemies (= Wind advantage). Machine Gun damage stands out against long-duration bosses like Union Raid and special interception fights. In the Arena, Machine Guns are generally at a disadvantage.
During she stacks 's Damage Taken increase, and when it ends, Annihilation deals extra damage.
If she is in at Full Burst start, she gains Attack Damage increase.
briefly restores HP right after Annihilation.
As a Machine Gun, her shots per second are sensitive to frame rate.
removes ammo and reduces Machine Gun Ramp-Up Speed, so you must time reloads yourself.
A limited collab recruit Nikke.