Released 9/8/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A Fire Rocket Launcher Burst 3 DPS whose strengths in story and multi-part bosses are explosion range and the Damage to Parts bonus.
drains current HP every second, so run her stably in lineups with sustained healing.
Against single bosses where only a thick core remains, her Damage to Parts advantage shrinks and her firepower may look weaker.
Using her Burst Skill applies , draining current HP every 1 second in exchange for higher ATK and Charge Speed; when HP falls to 40% or below, ends. At the same moment, briefly grants Increased Charge Damage and increased explosion range together. Normally, each Full Charge hit triggers , dealing extra damage based on final ATK and granting herself a Damage to Parts increase. The current HP loss is not blocked by shields.
Use her Burst Skill during Full Burst to apply and together.
Match your healing lineup and Burst cycle so her HP does not drop below 40%.
Leave her on auto by default, and against bosses with many parts only take manual aim so explosions hit several parts at once.
Used together in boss and story lineups that sync the Burst Gauge and A2's Burst cycle with Burst 1 Cooldown reduction.
Offsets HP drain with sustained healing and often joins the same squad in Blanc and Noir lineups.
In the same lineup as Blanc, A2 receives Burst timing and buffs together and runs her Burst stably.
The Resilience Cube raises Reload Speed and the Adjutant Cube adds Charge Speed, shortening the Full Charge cycle. The Quantum Cube helps with Burst Gauge refills. If Harmony Cube levels differ a lot, use the higher-level cube before the ranking.
Prioritize ATK and Charge Speed lines to line up explosive damage during and . Charge Damage boosts the same damage window as . Put Max Ammo on leftover lines if the reload gap feels long.
, , and chain together within the same cycle, so raise all three at similar priority.
In story and Hard stages, her explosion range and multi-hits speed up progress. Against multi-part bosses such as Special Interception, her Damage to Parts increase contributes more. In Arena, how fast the team fills Burst Gauge and cover make the condition unfavorable.
Her explosion range and Damage to Parts increase grow together, making it easy to spread damage across enemies with many parts.
In stages with grouped mobs, one shot has plenty of room to hit several targets.
keeps draining current HP, so without healing the buff drops often.
The current HP loss is not blocked by shields.
Against single-core bosses, her Damage to Parts bonus matters less.