Released 1/29/2026
This guide was translated into English by AI from the Korean version. View original (Korean)
Velvet is a Burst II DPS/support hybrid who can contribute to the ceiling of Wind-specialized teams. When not using her Burst she serves as an ally buff totem, and when using it she becomes a personal damage card, letting you split her roles.
At battle start and on entering Burst stage 2, she fills her [ammo pouch], spending those bullets to produce effects. During Full Burst, non-Burst Velvet grants all allies ATK and Charge Damage buffs with Full Charge attacks. When Velvet uses her own Burst, her weapon changes to an MG and extra damage with a 50 normal attack condition triggers, raising her own damage.
Basically, fixing her in one of the two modes is stable. If the team has another Burst II, keep her as a non-Burst totem and maintain Full Charge every Full Burst. When you need a Burst II DPS slot, use Velvet's Burst and run her as a sustained-fire MG.
She is typically used with DPS who benefit greatly from Charge Damage buffs in Wind-specialized teams.
Prioritize the buff loop and reload stability.
For totem use, prioritize Max Ammo and Charge Speed support over heavy investment; for Burst DPS use, secure Elemental Advantage damage and ATK first.
S2 is the core, and raise Burst investment only if you use Velvet directly as a DPS.
Her priority rises in matching content like Wind-specialized boss fights and Manufacturer Towers. She is more valuable in specialized teams than in general always-on lineups.
She can easily switch between Totem mode and Burst DPS mode depending on the situation, and her gains are large in Wind-specialized teams.
She depends on team composition, so using her as a general always-on pick has limits.