Released 7/4/2024
This guide was translated into English by AI from the Korean version. View original (Korean)
A Wind Code AR DPS in the Burst 3 slot who builds boss firepower through damage over time linked to part destruction and a sequential Burst.
In boss fights against Electric Code enemies (= Wind advantage), matching elements props up her multipliers well, and in fights where parts appear often, her Dancing Flower and Cherry Blossom Petals play comes alive.
In stretches with mobs spread wide like Campaign, targets switch often and her efficiency drops, and her Burst hits in a random sequence, making it hard to focus on a single core point.
When battle starts, Skill 2 is forcibly triggered on herself, granting her increased attack damage in the Dancing Flower state and applying Cherry Blossom Petals damage over time to the one enemy with the highest final ATK. Whenever any ally breaks a part, she gains increased damage over time, extends Dancing Flower if it's already active, and extends Cherry Blossom Petals on all enemies affected by it. Her Burst Skill deals damage proportional to final ATK to random enemies ten times in sequence, then briefly applies stacking damage over time proportional to final ATK to the same enemies hit.
Skill 2 activates automatically right after battle starts, so as long as you manage range, auto handles it.
Break parts often to keep Dancing Flower, Cherry Blossom Petals duration, and the increased damage over time buff going.
Only use manual aim when you need to hit the core yourself. She's better placed against bosses with parts and in Raids than in mob-focused stages.
Often appears in lineups against Wind-weakness bosses that raise firepower together in the same squad through attack buffs and extra damage over time.
To shorten AR reload tempo, prioritize the Resilience Cube. Supplement ammo recovery with the Bastion Cube. For more ammo headroom, the Wingman Cube is the next choice. If Harmony Cube levels differ greatly, use the higher-level cube before the ranking.
Elemental Advantage damage and ATK lines are the baseline. Her damage over time and sequential Burst multipliers are heavily tied to ATK, so prioritize ATK. As an AR, ammo and crit supplement shot density.
is the core of her sequential damage and damage over time, so raise Burst first. is the core of Dancing Flower and Cherry Blossom Petals, so raise S2 next. is the gateway to the part destruction link and the forced Skill 2 trigger, so bring S1 up to its threshold.
She plays a big role against bosses with parts, in Solo Raid, Union Raid, and Special Interception. In boss fights against Electric Code enemies (= Wind advantage), matching elements boosts her own firepower. In mob-focused Campaign stretches, the Cherry Blossom Petals target shifts often, lowering efficiency. Arena leaves room for lineup experiments, but she's hard to see as a universal fixed pick.
Breaking parts extends increased damage over time along with the duration of Dancing Flower and Cherry Blossom Petals.
Her Burst Skill applies random sequential damage and follow-up damage-over-time stacks all at once.
Cherry Blossom Petals land on the enemy with the highest final ATK, letting her mark a single priority target.
Her Burst hits in a random sequence, so it's hard to pick out a single core point.
With few parts, or with mobs spread wide, her linked benefits shrink.
Without enough ATK buffs, her felt firepower may not live up to her multipliers.
She may be included in limited recruitment pools.