Released 12/8/2022
This guide was translated into English by AI from the Korean version. View original (Korean)
A Water B3 Shotgun DPS whose Pierce and ATK rise sharply during Full Burst.
Used as backup DPS when you lack SSR Shotguns like Drake and Sugar, and rare in recent Raid and Arena cores.
raises her Pierce bonus and ATK for 2 shots every Full Burst, and keeps Critical Rate and Hit Rate up on herself for 20 seconds.
deals damage proportional to final ATK to the 1 enemy with the lowest HP ratio every 10 seconds, quickly clearing mobs and weak parts.
Dump damage in the 2 shots right after Full Burst.
Stay at close range and line it up so hits low-HP enemies between reloads.
Range and shot placement are better adjusted manually.
The latest Shotgun squads center on Tove, Drake, Soline, and others, with no evidence of core meta squads pairing Neve. She is replaced in the B3 DPS slot by SSR Shotguns like Drake, Sugar, Maiden, and Pepper.
For fire rate and reload, go Resilience Cube; for accuracy and Elemental Advantage damage, Assault Cube; for survival in close-range fights, Tempering Cube.
If Shotgun accuracy is lacking, add more Hit Rate lines. Fit remaining lines like Max Ammo and Critical Damage to bosses and range.
Raise her only if you lack SSR Shotgun DPS and are using Neve. Prioritize and , with next.
Backup B3 DPS for boss and Interception phases where close range and Pierce work. Not suited for story mob fights or as a core in recent Raid or Arena teams.
For 2 shots during Full Burst, her Pierce bonus and ATK buff are large.
keeps Hit Rate up for 20 seconds.
quickly finishes low-HP enemies.
's buff lasts only 2 shots, so her sustained damage is weak.
She falls behind SSR Shotguns like Drake and Sugar.
Her damage varies a lot with reload and range.