Released 6/22/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
She is not used as a main DPS in the current meta. A Water Machine Gun B3 DPS who stacks Damage to Parts with each Burst and switches weapons for 7 seconds to deal damage.
Against Fire enemies, her Burst gains extra damage, making a noticeable difference in boss fights.
The flow continues every Full Burst. Using her Burst Skill makes grant herself increased Damage to Parts, up to 3 stacks, for 20 seconds each. In the same Full Burst, switches her weapon for 7 seconds, and against Fire targets extra damage applies.
Each time Burst stage 3 is entered, grants increased Elemental Advantage Attack Damage up to 3 stacks for 10 seconds each. As stacks build, parts and Elemental Advantage damage buffs overlap.
With a 40-second Burst cooldown, rather than stacking all at once, her S2 and S1 stacks grow the more Full Bursts you cycle.
Auto play is usually enough.
When you use her Burst, deal damage with the switched weapon for 7 seconds and check that 's Damage to Parts stacks went up.
's extra damage applies only against Fire enemies.
Left empty due to a lack of evidence for same-squad pairings in recent top Raid and Solo Raid teams. Against Fire bosses and in story phases, you can build a separate team supporting Water DPS.
Prioritize Resilience Cube to cut Machine Gun reload. Support sustained fire with Bastion Cube. If you need more Burst Gauge, Quantum Cube is the next option. If Harmony Cube levels differ a lot, use the higher-level cube before following the ranking.
Elemental Advantage damage and ATK are the baseline. As a Machine Gun, use Max Ammo to keep fire density. Adjust remaining lines like Hit Rate and Critical Damage based on range and boss parts.
For cost efficiency, bring all three skills evenly to around 4. and hold Burst window damage and Damage to Parts, so raise Burst and S1 first. stacks each time Burst stage 3 is entered, so raise S2 next.
Can be used as support in story and events when Water damage is needed. Against Fire bosses and core fights, her Burst extra damage and Damage to Parts stacks matter. She is rarely a core pick in top Raid, Solo Raid, or Tower teams.
Each Burst, can stack increased Damage to Parts up to 3 times.
Against Fire enemies, gains extra damage.
Each time Burst stage 3 is entered, stacks increased Elemental Advantage Attack Damage.
Her Burst cooldown is 40 seconds, so her damage is easily interrupted.
Extra damage applies only against Fire enemies.
Her base damage and versatility are lower than current meta DPS.
Neon: Vision Eye is a separate unit with a Rocket Launcher and Firepower Gauge. For high-end content teams, use her as the reference instead.