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Mori thumbnail

Mori

Rarity
SSR
Manufacturer
Missilis
Class
Defender
Weapon
Assault Rifle
Element
Wind
Burst
Type 2

Released 4/24/2025

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Wind Defender Assault Rifle Burst 2 Nikke who secures survival with shields and single-target taunt and adds a damage-over-time increase buff.
Her priority is low compared to top meta Defenders and Burst 2 units, and only matters somewhat against bosses whose parts break often.

Skill mechanics

applies a shield based on final Max HP through the Struggle state at the start of battle. If she is not in Struggle when she uses her Burst Skill, the same shield is reapplied. Each time Struggle ends, a Max HP increase stacks up to 5 times.

applies taunt when her normal attacks land a set number of hits during Struggle. When allies including herself break parts, all allies get increased damage over time stacking up to 5 times, and at the same time the single enemy with the highest ATK takes damage over time.

restores shield HP while she is in Struggle, and grants herself a Max HP increase when she is not. It also grants all allies increased damage over time.

How to use

While the Struggle shield is up, keep landing normal attacks on the same enemy to fill 's taunt condition.
In boss fights with parts, check that the damage-over-time increase buff applies when allies break parts.
Auto is fine by default, but timing taunt and shield consumption by hand changes stability due to target spread and distance.

Synergy Nikkes

Mihara: Bonding Chain
• Mihara: Bonding Chain —

Lines up DoT damage and buff timing in lineups where damage-over-time support overlaps.

Recommended cubes

1Vigor Cube2Resilience Cube3Bastion Cube

Her shield scales with final Max HP, so consider the value of HP-stat Harmony Cubes. Reload and ammo refill cubes keep her Assault Rifle firing to fill the taunt condition. If cube levels differ a lot, use the higher-level cube before the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased DEF · ×2
  • Increased Max Ammunition Capacity · ×2

Set Elemental Advantage damage and ATK as the baseline. As a Defender, add survival lines, and adjust Max Ammo lines to fit Assault Rifle play.

Skill investment

7/7/7Minimum→9/9/9Value→10/10/10Endgame

The Struggle shield and Max HP increase are both on , so raise S1 first. centers on taunt and the part-linked buff, so raise S2 next. holds shield recovery and the ally damage-over-time increase, so fill it last.

Best for

CampaignRaidsTowerArena (PvP)

She is handy for filling the Burst 2 slot in story progress and early multi-squad setups. Against bosses with no parts or parts that rarely break, part of barely works. Her taunt is single-target, so her role shrinks in multi-enemy battlefields.

Pros

Her Burst Cooldown is 20 seconds, fitting early Burst 2 rotations.
She holds her spot with shields, Max HP increase, and taunt, with room to grant allies increased damage over time.

Cons and caveats

She has no proper healing skill and relies on shields, so she collapses quickly when the CP gap is large.
Her damage-over-time increase values and part-dependent triggers have clear limits compared to top meta supporters.