Released 8/22/2024
This guide was translated into English by AI from the Korean version. View original (Korean)
A Burst stage 1 (B1) supporter who provides a shield damage boost and a full-team heal on Burst.
She must build through normal attack count for to apply.
Her Burst Cooldown is 40 seconds, so her full-team heal interval is long.
grants all allies healing based on the caster's final Max HP at 1-second intervals for 5 seconds.
applies to herself every time her normal attacks land 60 hits, stacking Increased Hit Rate up to three times for 5 seconds. When her normal attacks land 120 hits, she heals the ally with the lowest remaining HP ratio based on the caster's final Max HP.
grants all allies a lasting increase to Damage dealt to shields only while she has . Only while she is at max stacks does she keep an increase to the HP recovery she gives.
Keep normal attacks going to fill stacks and the 120-hit healing condition.
Auto is enough by default.
Only move within range so her Hit Rate buff does not drop.
Consider her when you need a shield damage boost and full-team healing in shield-heavy sections. Fixed main squad combos vary by account and content, so manual input needed.
As a high-ammo Submachine Gun, she uses the Wingman Cube to raise Max Ammo and fill the condition faster. If reloads are frequent, use the Resilience Cube. If accuracy wavers, support Hit Rate with the Assault Cube. If Harmony Cube levels differ a lot, use the higher-level cube before the ranking.
Set Elemental Advantage damage and ATK as the baseline. Max Ammo fills the normal attack count conditions faster. If Hit Rate substats are lacking, add Increased Hit Rate lines separately.
is the prerequisite for , so raise S1 first. The shield damage and healing boosts depend on S2, so raise it next. is the full-team heal, so finish with the Burst.
In boss fights where enemies are Electric (= Iron advantage), match her with Elemental Advantage damage options when the element fits. Include her in story and Tower or against bosses whose shields linger, when you need a shield damage boost and full-team healing.
grants all allies brief sustained healing.
Once stacks build, all allies keep increased Damage dealt to shields.
At max stacks, she keeps an increase to the HP recovery she gives.
only opens while is active, so breaking normal attacks removes the shield damage boost.
Single-ally healing requires filling a 120-hit condition.
Her Burst Cooldown is 40 seconds, so she cannot use her full heal often.
A collab limited recruitment Nikke.