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Misato thumbnail

MisatoLimited

Rarity
SR
Manufacturer
Abnormal
Class
Supporter
Weapon
Submachine Gun
Element
Iron
Burst
Type 1

Released 8/22/2024

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Burst stage 1 (B1) supporter who provides a shield damage boost and a full-team heal on Burst.
She must build through normal attack count for to apply.
Her Burst Cooldown is 40 seconds, so her full-team heal interval is long.

Skill mechanics

grants all allies healing based on the caster's final Max HP at 1-second intervals for 5 seconds.

applies to herself every time her normal attacks land 60 hits, stacking Increased Hit Rate up to three times for 5 seconds. When her normal attacks land 120 hits, she heals the ally with the lowest remaining HP ratio based on the caster's final Max HP.

grants all allies a lasting increase to Damage dealt to shields only while she has . Only while she is at max stacks does she keep an increase to the HP recovery she gives.

How to use

Keep normal attacks going to fill stacks and the 120-hit healing condition.
Auto is enough by default.
Only move within range so her Hit Rate buff does not drop.

Synergy Nikkes

Consider her when you need a shield damage boost and full-team healing in shield-heavy sections. Fixed main squad combos vary by account and content, so manual input needed.

Recommended cubes

1Wingman Cube2Resilience Cube3Assault Cube

As a high-ammo Submachine Gun, she uses the Wingman Cube to raise Max Ammo and fill the condition faster. If reloads are frequent, use the Resilience Cube. If accuracy wavers, support Hit Rate with the Assault Cube. If Harmony Cube levels differ a lot, use the higher-level cube before the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2

Set Elemental Advantage damage and ATK as the baseline. Max Ammo fills the normal attack count conditions faster. If Hit Rate substats are lacking, add Increased Hit Rate lines separately.

Skill investment

4/4/4Minimum→7/7/7Value→10/10/10Endgame

is the prerequisite for , so raise S1 first. The shield damage and healing boosts depend on S2, so raise it next. is the full-team heal, so finish with the Burst.

Best for

CampaignRaidsTowerArena (PvP)

In boss fights where enemies are Electric (= Iron advantage), match her with Elemental Advantage damage options when the element fits. Include her in story and Tower or against bosses whose shields linger, when you need a shield damage boost and full-team healing.

Pros

grants all allies brief sustained healing.
Once stacks build, all allies keep increased Damage dealt to shields.
At max stacks, she keeps an increase to the HP recovery she gives.

Cons and caveats

only opens while is active, so breaking normal attacks removes the shield damage boost.
Single-ally healing requires filling a 120-hit condition.
Her Burst Cooldown is 40 seconds, so she cannot use her full heal often.

Other

A collab limited recruitment Nikke.