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Mana thumbnail

Mana

Rarity
SSR
Manufacturer
Missilis
Class
Attacker
Weapon
Assault Rifle
Element
Wind
Burst
Type 3

Released 1/16/2025

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Wind Attacker Nikke who grants allies Attack Damage and ATK buffs at Burst 3 and can even give Charge time reduction to an ally with a long base Charge time.
provides periodic healing and an auto-revive when an ally is incapacitated, but triggering it removes .

Skill mechanics

grants her Increased ATK at the start of battle and triggers only once per battle. Every 10 normal attacks, while she is in , she gives all allies healing proportional to the caster's final max HP. When an ally is incapacitated while she is in , she revives the incapacitated ally (other than herself) with the highest final ATK at a ratio of their HP, and once an ally is incapacitated, she receives Removal. The revive and removal are handled automatically during battle when conditions are met, with no step to pick a revive target.

At the start of battle, continuously increases how fast she fills Burst Gauge. When Full Burst Time starts, if she is in , she gains an Attack Damage increase and Increased ATK for 10 seconds and is removed. At the same time, she grants Charge time reduction for 10 seconds to the one ally with the longest base Charge time. If she used her Burst Skill right before Full Burst Time ended, 's increased Burst Gauge filling speed applies to her continuously again.

grants her a sustained damage increase for 10 seconds and deals sustained damage proportional to final ATK to the one enemy nearest the crosshair every 1 second for 10 seconds.

How to use

Auto play is enough.
's revive triggers automatically when an ally is incapacitated and the conditions are met, and triggering it removes .

Synergy Nikkes

Scarlet: Black Shadow
• Scarlet: Black Shadow —

grants Charge time reduction at the start of Full Burst to the ally with the longest base Charge time. If you build the lineup so an ally who relies heavily on Charge shots becomes that target, both benefit in the same Full Burst.

Recommended cubes

1Resilience Cube2Bastion Cube3Adjutant Cube

Support Reload Speed with the Resilience Cube and ammo refill with the Bastion Cube. For Charge-focused lineups, the Adjutant Cube for Charge Speed is the runner-up. If Harmony Cube levels differ a lot, use the higher-level cube ahead of the ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2
  • Increased Critical Rate · ×2
  • Increased Critical Damage · ×2

Adjust leftover lines, such as Hit Rate, to fit your weapon's magazine pattern.

Skill investment

4/4/4Minimum→7/7/4Value→7/10/7Endgame

holds the Full Burst buff and Charge support, so raise S2 first. The Burst has large sustained damage scaling, so bring it up next. holds the ATK buff and the healing/revive conditions, so fill it last.

Best for

CampaignRaidsTowerArena (PvP)

Slot her in Campaign, bosses, and Tribe Tower when you want buffs, Charge support, and sustained damage together.

Pros

At the start of Full Burst she grants herself Attack Damage and Increased ATK.
She can grant Charge time reduction to an ally with a long base Charge time.
Her Burst Skill can stack single-target sustained damage with her own sustained damage increase.

Cons and caveats

Applying a revive removes , and its ATK buff disappears.
The Charge time reduction target is determined by skill conditions, so efficiency varies by lineup.