Released 10/19/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A Burst 3 Supporter who boosts HP, ATK, and Crit Rate at once in Defender-centered lineups.
Full Charge hits lower enemy ATK and raise two Defenders' ATK, helping them hold out during exchanges.
With few Defender allies, her key buff targets shrink and efficiency drops.
At battle start, 2 Defender allies receive a lasting Max HP increase. When a Full Charge attack hits, the target enemy briefly gets an ATK reduction based on caster's ATK, and with the same shot 2 Defender allies receive Increased ATK based on caster's ATK. Using her Burst Skill heals all allies based on the caster's final Max HP every 1 second for 10 seconds, and all Defender allies gain Increased Critical Rate for 10 seconds.
Keep landing Full Charge on enemies to maintain 's enemy ATK reduction and Defender ally Increased ATK.
Time her Burst to when Defenders start taking damage so healing ticks continue from early on.
Auto is enough by default; aim manually only when you need to hit weak points.
Paired as a Defender Burst 2 core to reliably receive Quiry's Defender-only Increased Critical Rate from her Burst.
In Defender Burst 3 lineups, she receives Quiry's HP and ATK support, raising both survival and damage.
As a Defender Burst 1 core, she helps keep Quiry's Defender-targeted buffs running without gaps.
As a Rocket Launcher, secure Charge Speed first with Adjutant Cube to shorten her Full Charge hit cycle. Look at Quantum Cube for Burst rotation and cover reload gaps with Resilience Cube. If Harmony Cube levels differ greatly, use the higher-level cube over the ranking.
Keep Elemental Advantage damage and ATK lines, and look at Charge Speed first to sustain Full Charge hits. Adjust Max Ammo and Hit Rate to engagement range and aim stability.
Her Burst, with all-ally healing and Defender Increased Critical Rate, is the most efficient, so raise it first. runs enemy ATK reduction and Defender Increased ATK at the same time, so it comes next. is based on Defender Max HP, so it can be filled last.
Used as Burst 3 support in Defender-heavy lineups in Story, bosses, and Tower. In the Arena, she is used in squads with a clear Defender core to aim for both healing and Crit Rate support.
A single Burst grants all allies continuous healing and Defenders Increased Critical Rate together.
Each Full Charge hit lowers enemy ATK and grants Defenders Increased ATK at the same time, helping hold out during trades.
In lineups with few Defender allies, her Max HP, ATK, and Crit Rate support has fewer targets, lowering efficiency.
As a Rocket Launcher, if reload and shot timing fall out of sync, her Full Charge hit-based support cycle is delayed.