Released 2/22/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
A Wind SR B2 Supporter who buffs Sniper Rifle allies and one main DPS.
She sees almost no core use in the current meta or Raids, and is closer to early SR teams or collab collecting.
Each Full Charge hit lowers enemy DEF via . raises ATK and Max Ammo for all allies wielding Sniper Rifles. grants Charge Damage and Critical Rate buffs to the 1 ally with the highest final ATK, excluding herself.
and each have a 20-second cooldown.
Keep up with Full Charge hits.
Use just before the main DPS uses Burst or Charge.
Use in SR Sniper Rifle teams to match buff timing. Manual is better for Full Charge and core hits.
There are almost no pairings used together in recent Raid or Arena core teams. She is only occasionally used in early SR squads with many Sniper Rifles.
For keeping up, go Charge Speed (Adjutant Cube); for Full Charge hits, Assault Cube; for the B2 cycle, Quantum Cube.
As an SR buffer, her max Overload priority is low. To apply more often, consider Charge Speed lines; for CP, ATK lines.
If you have no plans to use her, leave her at 1/1/1. When raising, bring and to 7 first; is noticeable even at 4.
She does not make story, boss, Tower, or Arena core teams. She is only occasionally used in early or event teams that need SR Sniper Rifle buffs.
Raises ATK and Max Ammo for Sniper Rifle allies.
supports the main DPS's Charge and crit.
Briefly lowers DEF on each Full Charge.
As an SR B2, her buff values and Burst Gauge contribution are low.
auto-targets, so buffs can go to mobs or cover.
Her value is lower than general-purpose buffers like Liter.