Released 11/4/2022
This guide was translated into English by AI from the Korean version. View original (Korean)
A Burst 2 SR Electric Code Rocket Launcher who uses for DEF reduction and extra damage in mob-heavy sections.
She is rarely a main pick for Story, bosses, or Raid main slots, and is closer to a substitute for early accounts or mob-focused stages.
Her Burst has AoE damage and ally Charge Speed support, but her damage falls behind top-tier Nikkes.
Each Full Charge hit increases her explosion range. When a normal attack hits four or more enemies at once, those enemies' DEF is lowered and extra damage is dealt. Her Burst Skill damages all enemies in range and briefly raises all allies' Charge Speed.
Fire with Full Charge to keep the explosion range buff up.
Shoot where several enemies are grouped to use 's debuff and extra damage.
Leave her on auto by default, and aim manually only on maps with widely spread mobs.
There is not enough evidence in the recent meta for pairing her in the same squad.
Align the Full Charge cycle with Charge Speed, reload, and Max Ammo. If Harmony Cube levels differ greatly, use the higher-level cube over the ranking.
For damage in mob sections, prioritize Charge Speed and Max Ammo. Pair explosion range with .
is key to the multi-enemy hit condition, so raise S2 first. supports explosion range and covers AoE damage and Charge Speed, so they are lower priority.
Can serve as a substitute DPS in early Story or mob-heavy stages. She is rarely placed in main slots for single bosses, Raids, or the Arena.
She deals DEF reduction and extra damage in mob and multi-enemy sections.
Her Burst raises ally Charge Speed, supporting Full Charge Rocket Launcher teams.
needs to hit four or more enemies at once, so it rarely triggers in single-boss content.
As an SR, she lacks damage for late-game content.
Her Burst deals little damage herself and leans toward team Charge Speed support.
She is the leader of Tetra's Carronade squad.