Released 8/3/2023
This guide was translated into English by AI from the Korean version. View original (Korean)
Anchor is a Burst 1 Rocket Launcher Nikke who protects the squad with Wind taunt and Increased DEF.
Hitting with the last bullet turns on taunt and raises her own DEF at the same time, giving her a clear role in survival phases.
In phases where you attack projectiles, the bonus increases her contribution.
Her kit flows through , which deals Burst damage to all enemies; , which turns on taunt and Increased DEF on a last-bullet hit; and , which stacks extra damage when attacking projectiles in battle.
Using Burst hits all enemies, and in battle each last-bullet hit keeps taunt up while raising her own DEF.
Also, when attacking projectiles, the bonus applies, so she is more efficient when the “target to shoot” is a projectile.
Taunt triggers even on auto, but needs the last bullet to hit, so check that the taunt target is right.
In fights that spawn projectiles, switch aim to shoot projectiles before the enemy body for .
Manual input needed
The Vigor Cube raises Max HP to stabilize her taunt-tank role, and the Tempering Cube reduces damage taken. The Endurance Cube adds DEF too, thickening survival together with 's Increased DEF window.
Add damage with Elemental Advantage damage and ATK, and survival with DEF, to make the most of both and during taunt phases.
She uses 's taunt and Increased DEF, 's extra projectile damage, and 's area Burst together, so raising all three skills evenly keeps things tidy.
Protects the squad with taunt in boss fights and story, and adds extra damage with in projectile-heavy fights. In Tower, she becomes efficient alongside taunt upkeep when enemy attacks come as projectiles. In PvP her priority tends to drop due to taunt timing and her Burst slot, so pick her depending on the situation.
Hitting with the last bullet turns on taunt and also raises her own DEF, directly contributing to squad survival.
deals extra damage when attacking enemy projectiles, so she is more efficient in fights where projectiles are key.
Her Burst deals Burst damage to all enemies, adding finishing damage too.
requires the last bullet to hit, so rather than trusting auto fire alone, check that the taunt target is right.
requires attacking projectiles, so you must switch your ‘target to shoot’ each fight.
As an SR, if you have other units that fill the same defense and taunt role more broadly, her investment priority can drop.