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Alice: Wonderland Bunny thumbnail

Alice: Wonderland Bunny

Rarity
SSR
Manufacturer
Tetra
Class
Supporter
Weapon
Submachine Gun
Element
Water
Burst
Type 1

Released 6/6/2024

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

A Water SMG support Nikke who covers recovery and Full Burst ammo support at Burst 1.
She often fills the slot that keeps Water allies' stackable buffs running stably in Tove Shotgun lineups.
Her offensive buffs beyond healing are weak, so she is rarely a main-slot pick in general.

Skill mechanics

As normal attack count builds, all allies get Max HP-based healing and Carrot Party, and with more hits, only Water allies get their stackable buff stack count raised once. When Full Burst starts, all allies get Increased Max Ammunition Capacity and ammo refills, and after Full Burst ends a brief Burst Gauge filling speed increase follows, so the squad fills Burst Gauge faster. Using her Burst Skill triggers Re-enters Burst stage 1 and heals all allies again based on Max HP, and if Carrot Party is at max stacks, healing received is increased.

How to use

During Full Burst, keep firing normal attacks with her Submachine Gun without breaks to fill the 60-hit and 90-hit conditions. If distance grows, hits drop and her healing and stack support come later.
Leave her on auto by default. Only switch to manual aim when hitting interception points directly.

Synergy Nikkes

Tove
Leona
Soda: Twinkling Bunny
Privaty: Unkind Maid
• Tove —

Paired in lineups that raise the stack count of stackable buffs for Water allies to keep Tove's stacks stable.

• Leona —

Lines up Burst stage and survival in Tove-style squads that match Shotgun and Water.

• Soda: Twinkling Bunny —

Included in combos that cover both firepower and survival in the same Shotgun and Water lineup.

• Privaty: Unkind Maid —

Matched to the Burst 2 slot in the signature Shotgun survival lineup with Tove, Leona, and Soda.

Recommended cubes

1Resilience Cube2Bastion Cube3Wingman Cube

Set reload and ammo first to reach 60 and 90 hits with rapid fire. If Harmony Cube levels differ a lot, use the higher-level cube before the theoretical ranking.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Hit Rate · ×2
  • Increased Max Ammunition Capacity · ×2

Set Elemental Advantage damage and ATK as the baseline. Depending on Submachine Gun range, add more Hit Rate and Max Ammo.

Skill investment

4/4/4Minimum→4/7/7Value→10/10/10Endgame

handles healing, the interception-point buff, and Water ally stack boosting, so raise S1 first. covers Full Burst ammo and gauge support for the squad, so raise S2 next. raises re-entry and healing, so max the Burst last.

Best for

CampaignRaidsTowerArena (PvP)

Used in Special Interception, Solo Raid, and similar content for healing and stack stability in Tove Shotgun lineups, but she rarely makes main slots in general story or Arena due to weak firepower. Her stack-boosting skill only fully works in lineups filled with Water allies.

Pros

Normal attack conditions periodically heal all allies based on Max HP.
She raises the stack count of stackable buffs for Water allies, stabilizing Tove-style Shotgun lineups.
At the start of Full Burst she grants Max Ammo and ammo refills so the team keeps firing through the same window.

Cons and caveats

Re-enters Burst alone cannot replace another Burst 1 Nikke, so the squad needs one more Burst 1.
In fights where passive healing alone is enough, the extra healing from her Burst Skill adds little.

Other

Included in the Standard Recruitment pool.