Released 11/4/2022
This guide was translated into English by AI from the Korean version. View original (Korean)
In the current meta she is hard to use as a main Burst 1 healer.
, , and provide healing, increased HP received, and DEF, but her firepower and buff range are narrow.
She is outclassed by top healers and buffers like Pepper, Liter, and Mary: Bay Goddess.
When the last bullet hits, heals the 1 ally with the lowest remaining HP ratio proportional to the caster's max HP. Every time Full Burst starts, raises received HP recovery for all allies for 15 seconds.
heals all allies and, if her own HP is 50% or higher, applies a DEF buff. She is a Burst 1 Shotgun support with a 40-second cooldown.
Adjust aim and range so the Shotgun's last bullet hits the enemy.
and are fine on auto.
To make land on a low-HP ally, time only the last bullet manually.
There is no fixed pairing in recent top Solo Raid or boss lineups. Only slot her to fill the Burst 1 healer slot on early accounts.
For healing output use the Healing Cube and Vigor Cube, and for the last-bullet cycle use the Resilience Cube to shorten reload. If you have high-level Harmony Cubes, look at level before the order.
Skip DPS lines like Elemental Advantage damage and ATK. Use max HP, DEF, and ammo to raise and healing and last-bullet frequency.
If she is not a meta core pick, leave her at 1/1/1. Only when you use her, bringing , , and to 4 is enough.
She almost never makes main Solo Raid, boss, or Arena lineups. She is closer to a healer substitute for early Campaign and account growth.
Last-bullet heals the 1 ally with the lowest HP.
raises received HP recovery every Full Burst.
heals all allies and grants a DEF buff.
Her depends on the Shotgun last-bullet condition, so it often misses.
Her Burst cooldown is 40 seconds and her personal firepower is low.
Compared with Pepper, Liter, Mary: Bay Goddess, and others, her healing and buff value is low.
Mary: Bay Goddess is a separate Nikke; for long boss fights and Raid support, see her guide instead.