Released 3/21/2024
This guide was translated into English by AI from the Korean version. View original (Korean)
A Water Code Rocket Launcher Burst 3 DPS Nikke.
She can deal heavy damage to a single enemy through her charged shot and ammo cycle.
You must manage the charge speed penalty right after her Burst Skill and her reload pattern yourself, and she's a limited character.
When a Full Charge shot hits an enemy, Increased Charge Speed and Increased Charge Damage per point of final Max Ammo are applied together for one shot each, and part of the damage dealt carries over to the main body as fixed damage. When Full Burst Time starts, she briefly gains Increased Max Ammunition Capacity. Using her Burst Skill grants increased explosion range and the state, and her next shot has greatly reduced charge speed but a large Increased Charge Damage.
Fire after reaching Full Charge to trigger the and conditions.
After using her Burst Skill, account for the penalized charge speed when timing the next shot.
Increased ammo kicks in during Full Burst, so handle reload timing within that same window.
Her Burst Skill grants Rocket Launcher allies Increased ATK and Increased Max Ammunition Capacity, providing both ammo synergy and HP support.
Placed in the same squad when stacking Burst-window firepower in Rocket Launcher lineups.
Reload, Charge Speed, and ammo support handle the big charge penalty window. If you need more Burst Gauge, pick a cube that fills Burst Gauge to match her weapon cycle. If Harmony Cube levels differ greatly, use the higher-level cube before the theoretical ranking.
Elemental Advantage damage and ATK are the baseline. Use Charge Speed and ammo to align the post-Burst shot with her normal Full Charge cycle. Cover crit through gear and the remaining lines.
Charge damage and ammo synergy sit mostly on Burst and the second active, so prioritize Burst and S2, then S1.
In boss fights against a single enemy over long periods, her fixed body damage and charge damage stand out. In Arena, her effectiveness varies with target count and range.
A single Full Charge shot triggers Increased Charge Damage and a charge speed bonus at once.
Full Charge hits deal fixed damage to the main body, and she gains increased ammo at Full Burst start.
Her Burst Skill adds a large explosion range increase and a one-shot-only Increased Charge Damage.
Right after her Burst Skill, the charge speed penalty is heavy, so mistiming the next shot costs a lot.
You have to manage Rocket Launcher reloads and long charges yourself every engagement.
Limited collab character.