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Delta: Ninja Thief thumbnail

Delta: Ninja Thief

Rarity
SSR
Manufacturer
Elysion
Class
Defender
Weapon
Machine Gun
Element
Water
Burst
Type 2

Released 10/16/2025

Character guidewiki

This guide was translated into English by AI from the Korean version. View original (Korean)

Overall rating

Delta: Ninja Thief is a 40-second Burst II Defender, so rather than a Burst pillar she is closer to a support card that uses the Damage Taken increase debuff triggered on Full Burst entry and her squad-dependent tanking/healing mechanics.
On early-to-mid accounts she is a usable filler substitute, but on accounts that already have top general-purpose B2 buffers she is not a high priority.

Skill mechanics

The key is 's squad branch.
If there is no other Defender, she stands in as a tank with Taunt (taunts all enemies) and shield refresh; if another Defender is present, /Ninjutsu Injection shift her role toward hit-evasion conditions and periodic healing.
Ninjutsu Acid Bomb is her core off-burst value, applying a Damage Taken increase to all enemies on Full Burst entry, while her Burst, , has a 40-second cooldown and usually sees only supporting use.

How to use

Auto play works by default.
The key is not to run Delta as a lone Burst II, but to pair her with a 20-second Burst II to keep the cycle going.
If manual play is needed, only adjust placement/Burst timing on stages that need taunt tanking.

Recommended cubes

1Resilience Cube2Vigor Cube3Endurance Cube

MG handling stability and survival come first; prioritize tanking and sustain contribution over maximizing her own damage.

Overload options

  • Increased Elemental Advantage Dmg · ×4
  • Increased ATK · ×4
  • Increased Max Ammunition Capacity · ×2

For filler or support use, overinvesting is inefficient, so a basic setup is fine; if you actually use her for tanking, check the survival breakpoints before Hit Rate/ammo.

Skill investment

4/4/1Minimum→7/4/4Value→10/7/4Endgame

Ninjutsu Acid Bomb (S1) is the top priority. Invest more in S2 at tanking/healing breakpoints; her Burst is inefficient, so heavy investment there is low priority.

Best for

CampaignRaidsTowerArena (PvP)

She has a place in Campaign, bosses, and Tribe Tower as a lone Defender taunt tank or an off-burst Damage Taken increase support. However, her priority in PvP and the general meta is fairly low.

Pros

She reliably provides a Damage Taken increase debuff linked to Full Burst entry, even off-burst.
Depending on the squad, she can serve as a taunt tank or a healing support, giving her some role flexibility.
She relies little on her Burst, so she works in a filler slot.

Cons and caveats

Her Burst II runs on a 40-second cooldown, making a solo B2 setup difficult.
Her Burst itself is not very efficient, so she drops in priority compared to top B2 buffers.
Her healing scales with ATK, so it feels weaker in high-deficit content.