Early Growth - Currency Types and Sources
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Overview
A brief summary of the various currencies used in the game, what they are used for, and where to get them.
Details
Core Dust
One of the character level-up materials, used in large amounts especially after level 160.
Obtained from Campaign/Hard stages, daily/weekly missions, events, Outpost production, and more.
Battle Data
The basic currency used for character level-ups.
Obtained from Campaign/Hard stages, Outpost production, daily/weekly missions, event rewards, and more.
Credits
The basic currency used for overall growth, such as gear enhancement, skill upgrades, and shop purchases.
Obtained from stage clears, daily/weekly missions, Outpost income, events, shop trades, and more.
Collection Items (R, SR)
Doll-shaped collection gear equipped on Nikkes.
They come in R and SR grades, with enhancement levels 1-15. Stats and buffs are granted based on weapon type.
Once equipped, they are bound to that Nikke.
First unlocked when you clear Campaign 6-4, and obtained from Dispatch, Solo Raid, and more.
Maintenance Kits (Basic, Intermediate, Advanced)
Materials used to enhance Collection Items.
They come in blue (Basic), purple (Intermediate), and yellow (Advanced) grades, and grant Collection Item EXP when used.
Available from Dispatch, Solo Raid, missions, events, shops, and more.
T9 Manufacturer Gear
The highest gear grade at present.
It carries a manufacturer option, and once equipped on a Nikke from that manufacturer and modified, it can be used as Overload gear.
Obtained from Anomaly Interception (AI), events, shops, and more.
Gear Level-Up Materials
Materials consumed when enhancing gear.
The required material grade changes with the enhancement level.
Available from stage drops, Interception, missions, events, shops, and more.
Skill Chips (Normal, Burst)
Currency used to upgrade character skill levels.
They are split into normal skill and Burst Skill types.
Mainly obtained from Simulation Room, Overclock, events, shops, and more.
Molds
Items that grant a character or gear of a set grade (R/SR/SSR) when opened, either guaranteed or by chance.
Obtained from Tribe Tower and more.
Special Recruit
Refers to limited/pick-up recruitment.
You use Pick-Up Recruit tickets or Gems, and the pick-up character's rate on that banner is increased.
Standard Recruit
Refers to standard recruitment.
Available through Standard Recruit tickets or the free 1x recruit, and draws from the permanent character pool.
Gems
The basic currency used for gacha, shops, and some systems.
Obtained from missions, events, achievements, purchases, and more.
Custom Modules (Modules)
Materials used to Overload (modify) T9 Manufacturer Gear.
- 1 used on the first modification
- More consumed for later option resets (Overload rerolls)
Obtainable as Anomaly Interception (AI) rewards.
Custom Lock Keys
Materials used to lock Overload gear options.
They let you keep specific option lines during a reset and reroll only the rest.
Obtained by clearing the Anomaly Interception boss Kraken.
Summary
| Currency | Type/Traits | Used For | Sources |
|---|---|---|---|
| Core Dust | Key level-up currency | Character level-up | Stages, missions, Outpost, events |
| Battle Data | Basic level-up currency | Character level-up | Stages, Outpost, missions, events |
| Credits | Basic currency | Enhancement, skills, shops | Stages, missions, Outpost, events |
| Collection Items R/SR | Dolls equipped on Nikkes | Nikke enhancement | Dispatch, Solo Raid |
| Maintenance Kits | Collection Item enhancement material | Collection Item enhancement | Dispatch, Solo Raid, missions, events |
| T9 Manufacturer Gear | Top-tier gear | Gear slots | AI, events, shops |
| Gear Level-Up Materials | Gear enhancement material | Gear enhancement | Stages, Interception, missions |
| Skill Chips | Skill upgrade currency | Skill level-up | Simulation Room, events |
| Molds | Character/gear acquisition item | Opening | Tribe Tower |
| Special Recruit | Pick-up gacha | Character recruitment | Tickets, Gems |
| Standard Recruit | Standard gacha | Character recruitment | Tickets |
| Gems | General-purpose currency | Gacha, shops | Missions, events, purchases |
| Custom Modules | Overload material | Gear modification | AI |
| Custom Lock Keys | Option lock material | Overload rerolls | AI |
Currency x Content (Availability)
| Currency \ Content | Stages | Missions | Outpost | Events | Dispatch | Solo Raid | Interception | AI | Tribe Tower | Shops | Crafting |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Core Dust | O | O | O | O | |||||||
| Battle Data | O | O | O | O | |||||||
| Credits | O | O | O | O | O | ||||||
| Collection Items R/SR | O | O | |||||||||
| Maintenance Kits | O | O | O | O | O | ||||||
| T9 Manufacturer Gear | O | O | |||||||||
| Gear Level-Up Materials | O | O | O | O | O | ||||||
| Skill Chips | O | O | |||||||||
| Molds | O | ||||||||||
| Custom Modules | O | ||||||||||
| Custom Lock Keys | O |
- O : Available from that content
- SI = Special Interception
- AI = Anomaly Interception